#include "WarGameLib.h"

class BattleArena
{
private:

	wgCamera camera;

	wgHeightmap heightmap;
	wgGeoMipmap *geo;
	wgGLShaderProgram shader;
public:
	BattleArena() : geo(0) {};
	~BattleArena();
	bool Load(const char* levelPath);
	wgCamera& getCamera() { return camera;}
	void Render();
};